ref.zip | 2.64 GB |
space_capsule.mra | 2.49 GB |
Zak_Boxall/Part 5 - Reference projection.mp4 | 1.65 GB |
Zak_Boxall/Part 8 - Mask generation in Substance Designer.mp4 | 1.26 GB |
Zak_Boxall/Part 14 - Painting dirt mask .mp4 | 1.23 GB |
Zak_Boxall/Part 2- Removing shadows & Highlights and making tilables.mp4 | 1.09 GB |
Zak_Boxall/Part 7 - Baking utility maps in Substance and making edge wear.mp4 | 1.03 GB |
Zak_Boxall/Part 13 - Matching reference closer and adding details to colour map.mp4 | 692.85 MB |
Zak_Boxall/Part 16 - Painting broad displacement.mp4 | 456.17 MB |
Zak_Boxall/Part 9 - Displacement generation in Substance Designer.mp4 | 431.04 MB |
Zak_Boxall/Part 11 - Integrating Substance Designer tile into model.mp4 | 429.81 MB |
Zak_Boxall/Part 15 - Painting engine soot mask.mp4 | 410.44 MB |
Zak_Boxall/Part 10 - Colour map generation in Substance Designer.mp4 | 381.97 MB |
Zak_Boxall/Part 12 - Node graph housekeeping and mask painting for lookdev.mp4 | 378.54 MB |
Zak_Boxall/Part 6 - Matching reference closer.mp4 | 372.92 MB |
Zak_Boxall/Part 4 - Importing tilables onto model.mp4 | 360.4 MB |
Zak_Boxall/Part 17 - Painting specular roughness.mp4 | 337.11 MB |
Zak_Boxall/Part 18 - Painting fine displacement.mp4 | 284.45 MB |
Zak_Boxall/Part 3 - Intro to Mari's interface and node graph basics.mp4 | 214.06 MB |
Zak_Boxall/Part 1 - Grading of reference.mp4 | 186.89 MB |
Zak_Boxall/Part 19 - Setting up channels for export.mp4 | 129.38 MB |
textures.zip | 74.03 MB |
utility_bakes.zip | 55.2 MB |
obj.zip | 54.23 MB |
Zak_Boxall/Part 20 - Exporting textures.mp4 | 34.93 MB |