ProjectFiles.zip | 636.32 MB |
17 Chasing the Player.mp4 | 39.45 MB |
20 Making a Decision Based on Hunger.mp4 | 38.53 MB |
19 Creating the First EQS Query.mp4 | 19.29 MB |
13 AI Perception and the Gameplay Debugger.mp4 | 18.93 MB |
07 Using the NavMesh Bounds Volume.mp4 | 17.02 MB |
22 Using the EQS Testing Pawn.mp4 | 16.77 MB |
21 Creating the Second EQS Query.mp4 | 15.72 MB |
16 Building the Initial Behavior Tree.mp4 | 15.42 MB |
05 Creating the AI Character.mp4 | 12.65 MB |
08 NavMesh Agents.mp4 | 12.05 MB |
14 Using the AI Perception Events.mp4 | 12.02 MB |
10 Nav Mesh and the Gameplay Debugger.mp4 | 11.31 MB |
03 Creating the Project and Environment.mp4 | 11.12 MB |
23 EQS Gameplay Debugger.mp4 | 10.47 MB |
18 Testing the Behavior Tree.mp4 | 10.21 MB |
09 Navigating the Mesh.mp4 | 9.71 MB |
12 Setting up AI Perception.mp4 | 7.59 MB |
06 Navigation Theory.docx | 5.48 MB |
25 Next Steps.mp4 | 3.77 MB |
24 Comparing UE4 Implementation to Theory.mp4 | 3.04 MB |
01 Introduction.mp4 | 2.25 MB |
15 Behavior Tree Theory.docx | 1.14 MB |
02 Downloading Project Files from Box.docx | 155.72 KB |
11 AI Perception Theory.docx | 67.2 KB |
04 AI Theory.docx | 35.83 KB |